Most great media partnerships begin with contracts, networking events, or shared creative visions. This one began with an overheating CRT monitor, a bag of stale shrimp chips, and an anime gacha game so obscure that even its developers forgot it existed.

It was 2002 in Da Nang, Vietnam. The rainy season had just begun, and the city was awash in a mix of motorbike exhaust, monsoon mist, and the warm glow of hundreds of internet cafés, each more chaotic than the last.
Inside one such café, NetPro Digital Palace, the air was thick with the sound of clacking keyboards, muffled techno from tinny speakers, and the occasional outburst of Vietnamese schoolkids arguing about Counter-Strike. In the far corner sat Sigorf, a wiry backpacker with a two-day hangover, and Randy Inkleborg, a redheaded American expat who had somehow been “on assignment” in Southeast Asia for six months without ever producing a single piece of writing.
They didn’t know each other yet—but they were about to become the only two Westerners in the world playing Celestial Idol: Sakura Wars Tactics.
The Game That Shouldn’t Have Been
Celestial Idol was a hybrid tactical RPG and dating simulator, designed for Japanese arcades but inexplicably ported to PC. It featured turn-based mecha battles, idol singing contests, and a loot system so predatory that acquiring the rarest “Ultra-Rare Fox-Girl Mech” had lower odds than being struck by lightning while winning a regional karaoke championship.
Sigorf had stumbled onto the game after accidentally clicking the wrong icon on the café’s desktop. Randy, meanwhile, had been deliberately hunting for it after reading about its “deep political allegory” on a now-defunct Geocities fan site.
Their first encounter happened in PVP Mode.
“I was running a full idol-mech synergy build,” recalls Randy. “Then this guy rolls in with a busted fox-girl unit and wipes me out in three turns. No mercy. No honor.”
Sigorf, for his part, doesn’t remember it that way.
“I told him my build was trash and I got lucky with RNG,” says Sigorf. “But really, I just wanted to see if he’d trade me his ‘Shogun Idol’ card for some food recommendations.”
The Night the Café Lost Power
It might have ended there—two strangers trading digital blows in a dying gacha game—but fate had other plans. A power surge knocked out half the café, forcing everyone into offline co-op mode on a handful of still-functioning PCs.
With no other opponents, Sigorf and Randy were paired together in a desperate defense mission against the game’s notoriously buggy “Crimson Idol Uprising” boss raid. They spent the next six hours feverishly strategizing, alternately barking commands and mocking each other’s tactical decisions while drinking cup after cup of questionably brewed iced coffee.
By the time the sun rose over Da Nang, they had cleared the raid—a feat no one else in the café even realized was possible.
A Pact Over Beer and Bad Debt
The victory sparked conversation beyond the game. Sigorf confessed he was in Vietnam after missing a train in Laos “by about three weeks.” Randy admitted he was there to avoid calls from three different credit card companies and an ex-girlfriend named “Probably Emily.”
Over warm Bia Hoi and a shared plate of spring rolls, they made a pact:
“If we ever figure our lives out, we’re starting something big together,” Sigorf told him.
“Yeah,” Randy replied. “And it’ll be way cooler than working at Kotaku.”
From LAN Café to Satire Blog
Twenty-three years later, that “something big” is SuLcrU.com—the niche satire site that’s been skewering gaming culture, AI hype, and the eternal struggle of low-MMR Dota players since its launch.
The site’s signature style—mock-academic tone, fake institutional citations, and jokes that only make sense to people who’ve installed at least two fan translation patches—can be traced directly back to the Celestial Idol days.
They still bicker in the same way they did in 2002. Randy insists Sigorf owes him 30 Vietnamese dong for “emergency gacha pulls.” Sigorf maintains Randy still has his Ultra-Rare Fox-Girl Mech card “on loan for research purposes.”
But both agree on one thing: whether it’s clearing a fictional boss raid or crafting a fake compliance memo for a SuLcrU post, they’ve been playing co-op ever since.

Sigorf and Randy in 2025
