Keep De-Warding Sentries – It’s Why You’re Hardstuck Herald

Let’s have a chat, fellow pub grinders, about something that’s been plaguing my MMR harder than a support Pudge first-picking Midas:
STOP. DE-WARDING. RANDOM. ENEMY. SENTRY. WARDS.

I get it. You saw the little red eyeball. Your fingers tingled. Your tiny dopamine-deprived brain said, “Oooh.” And like a moth to a Manta flame, you waddled over in your brown boots, clicked sentry, and BAM—you just painted a big glowing “I’M HERE” sign on your hero for the entire enemy team to see.

Alerting the enemy for what?

Let me break it down for the 1k-and-below crowd:

🧠 What Happens When You De-Ward a Sentry:

  1. You Reveal Your Position
    Congrats, Sherlock. You just let the enemy offlaner know that someone is chilling behind the trees in lane. That 5-man smoke gank they had lined up for your carry? Canceled. They know someone’s lurking. They ping. They rotate. Lane equilibrium ruined. Your carry dies. Jungle cries.
  2. You Confirm Their Suspicion
    Did they suspect your team was prepping to dive bot tower? Sure. But now they know because you just surgically removed their ward like a clown in a dentist office. Instant confirmation. And you got what? Nothing.
  3. You Lose the Mind Game
    Vision isn’t just about seeing—it’s about information warfare. A hidden sentry means they don’t know if you know. The second it vanishes? Game theory breaks down and they turtle up harder than a high-ground Sniper.

🧂”But It Gives Them True Sight!” – Some 1k Support

Yeah, and eating glue gives you calcium. Doesn’t mean it’s the optimal strat.

Sometimes leaving the sentry is the play. You know it’s there. You don’t care. You win the lane anyway. Or maybe you do care—but you ward around it, bait them into overcommitting, and blow them up in a glorious display of warded justice.

Think like a hunter, not a freaking janitor.

New hero concept for bad players? A de-ward sentry ability.


🧼 How to Not Be a Walking Ward Indicator:

  • Leave their sentry alone if it’s not blocking or doing damage. Use it against them. Play mind games. Let them think they’re in control.
  • Wait until they’ve rotated or died before you sweep it. Then it’s free real estate.
  • Place your own ward where they can’t predict it. Surprise is the deadliest buff.

TL;DR for the Illiterate Among You:

If you’re not immediately removing a sentry for tactical value, you’re just telling the enemy where you are for NOTHING.

You didn’t outplay them.
You didn’t secure vision.
You alerted the enemy that they’re being hunted.

And guess what?
Now you’re the prey.


Stop trying to be the de-warding hero your team doesn’t need.
Start being the shadow that denies them certainty.

You want MMR?
Then stop snitching to the enemy team every time you see a red dot.

Now go rewatch your replay and tell me again how “they got lucky.”
They didn’t. You just gave yourself away.

sulcru dot com. unplug your brain, plug in the game.

Leave a comment